How to build FFglitch from source
It was pointed out in /’fu:bar/ 2018 that FFglitch suffers tremendously from a lack of documentation. I’ll try to remend this situation slowly, one post at a time.
This post is about building FFglitch from source.
You probably don’t need to build FFglitch from source yourself.
Go to the Download page to get pre-built binaries for Windows, Linux, and macOS.
But if you really want to build it yourself, here’s how:
Basically you can follow any FFmpeg compilation guide on the Internet (such as the official FFmpeg Compilation Guide), the main differences being that you have to get the source code from the FFglitch github repository) and you must checkout a release branch before building (with the “git checkout ffedit-0.7” command shown above).